Month: April 2016

Japanese Ghost, Western Shell

Ghost in the Shell was among the first animes I have ever watched, and among the first sci fi manga I have ever read. Even today, its themes, aesthetics, technology and design language influence my writing and worldbuilding. When I learned of Scarlett Johansson being cast as Major Kusanagi Motoko for the live action adaptation of Ghost in the […]

A Tale of Two Devs

The recent furore over Blizzard’s Overwatch and Beamdog’s Baldur’s Gate: Siege of Dragonspear illustrates two very different approaches to game design and response to criticism. Blizzard’s Overwatch is an upcoming multiplayer first person shooter. The original controversy began when people complained about a victory pose employed by the game’s first revealed character, Tracer, claiming that it […]

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