Month: July 2018

The Mad Monk of Geylang Part 5

  Successful magic, as with all things, follows the KISS principle: Keep it Simple, Stupid. Forget complicated rituals, rare ingredients, hours-long chants and lengthy evocations of gods and spirits. Once you understand the principles of magic, complexity is a curse. I don’t usually dabble much with rituals myself. But a case like this requires extra […]

The Mad Monk of Geylang Part 4

Over the phone, Diana spends the next hour explaining her situation. Shortly after leaving her home, Somchai’s followers began bombarding her. They filled her inbox with messages, some honeyed, some vitriolic, calling her to return and receive the monk’s forgiveness, else she be damned for uncountable lifetimes. The senior members kept calling her, either telling […]

Dragon Awards 2018 Recommendations

The voting window for this year’s Dragon Awards will close on 20th July. As the world’s largest and most accessible SFF award, the Dragon Awards is open to all and reflects the year’s greatest works of SFF. Here are my recommendations for this year’s awards, based both on my personal experience and recommendations from others. […]

Movie Review: Ant-Man and the Wasp

Ant-Man and the Wasp doesn’t suck. It should be the absolute minimum requirement for movies, but this is Marvel Studios we’re talking about. And while the movie doesn’t suck, it doesn’t inspire either. Set squarely in the Marvel Cinematic Universe, Ant-Man and the Wasp takes place two years after Captain America: Civil War. After assisting Captain America in the superhero showdown, […]

LA Noire and the Tragedy of Cole Phelps

L.A. Noire broke new ground in the history of game design. Released in 2011, L.A. Noiretransported the player to 1947 Los Angeles, seen through the eyes of Detective Cole Phelps. Mixing investigation and interviews with traditional combat and chase sequences, the game charges the player with solving myriad crimes across Los Angeles, culminating in the massive conspiracy […]

Scroll to top