Gaming

Hellish Quart Early Access Review

“It is easy to kill someone with a slash of the sword. It is hard to be impossible for others to cut down.” Yagyu Munenori Hollywood, games and fiction gets fencing wrong. Protracted clash of blades. Wild telegraphed flailing and awkward cuts. Casually absorbing lethal attacks, or powering through guard positions. Ridiculous speeds. Most of […]

LA Noire and the Tragedy of Cole Phelps

L.A. Noire broke new ground in the history of game design. Released in 2011, L.A. Noiretransported the player to 1947 Los Angeles, seen through the eyes of Detective Cole Phelps. Mixing investigation and interviews with traditional combat and chase sequences, the game charges the player with solving myriad crimes across Los Angeles, culminating in the massive conspiracy […]

Sunrider Academy: How NOT to Write A Romance

Sunrider Academy is a spin-off from the Sunrider series. Set in an alternate universe, Sunrider Academy reimagines the main characters as high school students. The Sunrider series is a collection of visual novels powered by the Ren’Py engine, with gameplay sections interspaced with VN storytelling segments. Where the original game was a turn-based strategy game […]

A Tale of Two Devs

The recent furore over Blizzard’s Overwatch and Beamdog’s Baldur’s Gate: Siege of Dragonspear illustrates two very different approaches to game design and response to criticism. Blizzard’s Overwatch is an upcoming multiplayer first person shooter. The original controversy began when people complained about a victory pose employed by the game’s first revealed character, Tracer, claiming that it […]

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